![]() If the game crashes with the following errors:įailed to dlopen /home/user/.steam/steam/steamapps/common/insurgency2/bin/engine.so error=/home/user/.steam/steam/steamapps/common/insurgency2/bin/libgcc_s.so.1: version `GCC_7.0.0' not found (required by /usr/lib32/libopenal.so.1)ĪppFramework : Unable to load library module engine.so! See also bug #616402 and the relevant Fedora bug. Functions then have an automatic-alignment-fixing entry which restores the 16-byte-alignment-assumption often used for SSE2/AVX. See package.env for information about setting per-package build options. ![]() To fix this, enable the stack-realign USE flag for sys-libs/glibc which adds -mstackrealign to its CFLAGS/CXXFLAGS for x86/multilib. A symptom that may be exhibited is a segfaulting SIMD instruction (or rather it raises a general protection error), for example vmovdqa in fseek/ _IO_file_seekoff/ _IO_new_file_seekoff. Portal) may segfault because the stack is no longer 16-byte aligned when the hl2_linux process calls out to glibc. Half-Life 2 and other Source-engine 1 based games (e.g. Try to add LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 %command% to the launch options in Library->Firewatch->Properties->General->Set launch options. Unable to preload the following plugins: libCSteamworks.so
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